Melee are best arranged in columns allowing for rank-breaking assaults, and finally square formation allows for protection of officers and defense against cavalry units that might otherwise break your formation. Gunmen are best arranged in rank, firing at enemies in a line where every shooter has a shot on the targets. You’ll produce regiments of units ranging from the smallest crew of forty up to multiples of that same number, creating massive regiments that can be arranged in formation. Proper mixture of is the basic law of engagement in Cossacks 3 and the set-up is pretty great for what it is in theory and establishment. Invest too much in range and waves of melee fighters will close the distance, which forces ranged units to attempt to retreat before they can fire again. Invest too much in melee and ranged units will pick off your armies leaving the melee to finish you off. The three different types of cavalry range in strong melee, hit n’ run speed melee, and ranged musketeers on horseback. Still, there’s a distinct difference, strength, and weakness in the abilities of any given nation’s numerous varieties of soldiers. There are more than 70 units in Cossacks 3, but it translates down to similar units varied across different nations. It won't last long.Īs mentioned, the game takes place in 17th Century European provinces, just around when gunpowder is starting to become relevant in conflicts, but swords, spears, and cavalry are still the most common arms of the masses.